Android 8.0+ and 64-bit ARM
- Android version
- The current minimum is Android 8.0, corresponding to API level 26. Android’s platform reference lists that version mapping.
- Architecture
- The current build packages arm64-v8a native code. It needs a compatible 64-bit ARM Android environment. A 64-bit chip running a 32-bit-only operating system is not sufficient.
- Other builds
- The current configuration does not package 32-bit ARM or x86/x86_64 native builds. Do not assume an Intel-based Android environment is supported.
These describe the current app configuration. The requirements of the eventual distributed release should be checked against its official listing.
Leave room for the files you keep
Single-file imports occupy app storage, as do Game Saves, Backups, snapshots, and Timeline history. Patching also needs space for the source data and a separate output. Storage needs grow with your library and retained history; no universal minimum free-space figure has been established.
Folder imports need continued access to their selected storage. Rewarded features need an available ad; an internet connection does not guarantee ad availability. There is no automatic cloud-save sync to rely on for recovery.
Before clearing app data or uninstalling, export and verify separate .sav copies. The current app disables Android’s automatic app backup.
Requirements do not promise a frame rate
No verified minimum RAM, chip ranking, frame-rate benchmark, or full device-compatibility matrix is available. Actual emulation and fast-forward speed depend on your device and game. Meeting the Android and architecture requirements is only the starting point.
The official Google Play listing is not yet available. Visit the official download section for the configured release link when available.
For a device that runs the app but has trouble with a game, use the loading checks or the speed checks to describe the problem precisely.
